At some point I realized the scope was too large. I had spent the most time with msdfgen and hadn’t yet learned enough about the other libraries to write a proper guide. They all worked differently. I kept getting stuck. So I reduced the scope. In redesign 2 I decided to only use msdfgen, but show the various tradeoffs involved (atlas size, antialias width, shader derivatives, smoothing function).
刘年丰:不太行,主要有两层理由。。WPS官方版本下载对此有专业解读
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为了在相对公平的环境下对比,我决定将人工干预降到最低:只提供基础内容和最简单的指令,以此测试各家软件生成能力的「下限」。这不仅是因为(囊中羞涩)测试积分有限,更为了模拟真实的「开箱即用」场景——毕竟,作为普通用户,大多数人只想要一个能用的 PPT,而不是被强迫系统学习提示词工程。